ATLAS is a work situated between digital and visual arts, taking the form of a scenographic exhibition which hosts a mix of real models and an interactive virtual world.
Marie-G. Losseau begins by building imaginary cities by hand alone or with adults and children during workshops.
Then Yann Deval proceeds to scan the houses in 3D as a way to immerse the audience via virtual experiences.
Together, using augmented and mixed reality, they aim to explore these new spaces, from the physical space to the virtual reality and all of the layers in between.
After being plunged in an archipelago of poetical islands, spectators are invited to build these virtual cities using a « seed launcher ». Each launch causes a house to grow. The growing houses follow some urbanistic rules, adapting to their environment.
There are cities in the clouds, uprooted cities, cities on stilts, flying cities...
Spectators create empty cities, without inhabitants, giving the potential to imagine what happens inside these houses. Named after forgotten ancient cities, such as Xanadu, Canope, Kerma and Kite, these cities take on a life of their own, with or without the interactions of users, just like living organisms...
The work invites you to create vast cities, in which you can wander and lose yourself. Overall, ATLAS seeks to provoke a reflection on urbanism, architecture, and their influence on our lifestyles.
It gives life to inanimate things...